Most visions of a future post-apocalyptic by the collapse of society, the decline of cities, and a palette of colors that do not extend beyond the gray and brown. With Enslaved: Odyssey West, Heavenly Sword developer Ninja Theory has created a world third-person futuristic adventure that is full of bright colors and rich vegetation.
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Enslaved is inspired by the romance of 16th century Chinese Journey to the West (known as the monkey in the Western countries), but is set 150 years in the future. Widespread conflict has brought humanity to the brink of extinction, leaving a mere 50,000 humans alive on the planet. Created robotic aircraft to fight in wars are the remnants of conflict and serve as future mines, killing anyone who dares to disturb them. With so few people left, the planet is back to almost Edenic state, with plant life living to the city in ruins. The remaining humans are divided into two camps: those who live in small communities and those who choose to go it alone, living in nature.
The protagonist, Monkey, is one of the last group and learned to survive using only his bare hands. Unfortunately for him, there are still some people left with the hope of profiting from the misfortune of others. Mysterious slavers have conquered people, equipping them with ribbons painful, and transportation to the West. Mono is one of those caught with a girl called Journey of a common wind farms. He manages to steal a bunch of slaves, port and adapted to the monkey, giving you total control over their actions. It uses Mono to escape the slave ship and ordered her to take her home.
The vegetation is developed in the post-apocalyptic cities.
The game focuses on the difficult relationship between these two characters. Which have very different views on life, with travel to believe that security comes from living with others and Monkey believe in the solitary life. Although the monkey is forced to help Trip, who finally learns to care for her during the match. Ninja Theory has made great efforts to ensure that history and the relationship between Mono and travel are at the heart of the game. 28 Days Later writer Alex Garland has been brought on board to help write the script, and The Lord of the Rings star Andy Serkis has been paid to the voice and motion capture monkeys.
Our demo began shortly after Mono Travel and escaped the slave ship as it crashed in New York. You take control of mono, while the AI takes control of Tour. It automatically follows you around, but you are also able to lift and carry, and tell him to hide, while Scout before enemies. Immediately what struck us was the organic aspect of the city. Big green trees sprouted from the tops of skyscrapers in height, dense foliage carpet roads, and the overall vitality of the world was beautiful to see. The duo were trying to make their way to the crash site, through the piles of boxes and a huge rusted ravine that crossed the center of the city. Soon, he found an unbridgeable gap, which requires some platforms. Help The journey was not physically fit as mono and must pass through certain places. Monkey was able to climb some boxes, but had to pull behind travel later. In another article that had to withdraw travel across large gaps, which was unable to jump over. Platforms reminded us of Assassin’s Creed, as there were many hanging from poles, climbing the walls of buildings and shimmying on ledges.
Trip it is powerless once cornered by a mech.
The next section was fighting in the game. Like most of the human race is extinct, most games are against enemy mechs. We have seen several types, some of which resembled humans with robotic arms and legs, and other more specialized, taking the form of weapons, such as turrets. The mechs were dormant until disturbed by human presence, and a circular line around them in their area of detection. Trip because of the circular line, it is perfectly possible to skip around to meet the enemy or to surprise the enemy and use them to weaken first. It is able to scout with a dragonfly drone who lives in the hair, the flares to distract the enemies of the project, reading levels and identify enemy weaknesses. An example was shown Travel distract a group of mechs with a decoy, allowing Monkey sneaking around with a set of scalable platforms and walls. Once behind, was able to use the knowledge gained on plans to steal their power weapons Minigun and finish in a blaze of bullets.
You can also choose the direct approach and face the front mechs. Monkey takes a stick, which can be used both in melee or a long range weapon. It has four types of movements: block, standard attack, strong attack, attack and clearance. Each of these can be chained, but Ninja Theory was keen to stress that the combat system is simple to make and was not combo-heavy. We are impressed by what we saw: Mechs Monkey hit the ground with a classic head and appeared to some incredibly powerful character animation of liquids. We have also seen a God of War-inspired temporal sequence rapidly when the monkey began the demolition ball swinging Berserker, jumping on his back and release the circuit. There is no God of War style button such that the orbits of the red collection can be used to upgrade weapons Mono.
Feel My Fists Of Fury, mechanized crazy!
Ninja Theory has compared the relationship of monkey and Journey to Kai and Nariko of Heavenly Sword and promised that the game can evoke the same emotions and complex development of characters appearing in a play well. Unfortunately, we could not see much of it in our demo, as they still had entertainment space and a crew of wacky little voice synthesis. Enslaved is expected in late 2010, but Namco Bandai has promised more in the game will be revealed at the Electronic Entertainment Expo in June