Lead and Gold: Gangs of the Wild West

Paradox Interactive revealed today that the company is set to make an explosive entrance onto consoles with Lead and Gold: Gangs of the Wild West. The team-based third person shooter, which will transport players directly into the heart of the gun-slinging drama and action of the Wild West, is locked and loaded to hit the console market during 2010.
Developed by Fatshark, Lead and Gold: Gangs of the Wild West features intense gunfights in beautifully rendered Western settings. Incorporating the unique Synergy system, which encourages co-operation and team tactics to achieve a maximum gameplay experience and rewards, Lead and Gold: Gangs of the Wild West calls upon players to band together and relive the excitement, danger, and mystery of the Wild West.
“We’ve been able to closely observe the success Paradox Interactive has achieved as a global publisher over the past years and we feel they are the perfect fit for our titles, which have already generated so much buzz and interest,” said Martin Wahlund, CEO of Fatshark.
MLB 09
There is no room at Cooperstown for baseball games yet, but if the hallowed hall of fame ever adds such a facility, you can guarantee that MLB 09: The Show will be one of the very first inductees. Everything here is brought to life in such an exacting, authentic fashion that you finish games feeling like you’ve actually spent time out on a real diamond. Driving gappers to the wall, painting corners to ring up Ks, and making running catches on the warning track deliver a sense of satisfaction typically reserved for Little League memories or big-league dreams. This outstanding look at the grand old game is not merely an adaptation of baseball; it is baseball in just about every conceivable way.
Sony’s San Diego Studios has done a tremendous job of building on last year’s stellar effort, subtly improving most aspects of gameplay while not reinventing the wheel. Granted, this sequel isn’t as much of an overhaul as it is a refinement. A fair bit of MLB 09 is a straight rehash of its 2008 predecessor. Modes of play remain fundamentally unchanged from when you left them 12 months ago, including exhibition, franchise, rivalry, online one-off games and leagues (online games are silky smooth, too), and the superb Road to the Show. Nothing here will force you to do so much as glance at the manual, although some extras have been tossed into the mix such as the intense Legend difficulty setting, salary arbitration and the waiver wire in franchise play, and flex scheduling and live drafts in online leagues. Controls also remain pretty much the same, with the addition of a handful of amenities such as the ability to quickly shift fielders on the fly and a more interactive baserunning interface in which you use the analog sticks to steal and retreat. Read the rest of this entry »
Doom Resurrection for iPhone
Fire up that chainsaw, zombie demons have invaded the iPhone.

Yes, thanks to a collaboration between Id Software and Escalation Studios, the gun-toting carnage of Doom has arrived for your iPhone or iPod touch, or at least a spiritual port of Doom 3 for the iPhone. While not as graphically complex as its computer cousin, the developers cleverly use the tools available to them to make a Doom game that takes advantage of the iPhone’s controls and gives a whole new generation of players the opportunity to play the iconic series. Read the rest of this entry »
Alawar Entertainment announces Farm Frenzy for iPhone
Farm sim comes to iPhone and iPod Touch.
Alawar Entertainment, a leading publisher of casual games, today announced the release of the iPhone version of Farm Frenzy. Users of the popular iPhone platform can now play one of the most successful casual games in history and put their abilities to the test in the award-winning farming sim.
Released in November 2007, the PC version of Farm Frenzy was an immediate chart-topper at Real Networks, Oberon, MSN, BigFish Games, Pogo, iWin, Reflexive and other portals. By early 2008, Farm Frenzy had become one of the best-selling games Alawar had ever published. Read the rest of this entry »
EA gets into the cheap, fast game market on iPhone
EA has seen the iPhone as a place to release $10 ports of its big-name properties, but a new EA studio will go in the other direction with inexpensive, high-concept titles. The first game? Yup, it involves zombies.
EA’s approach to iPhone gaming has been to recreate its most successful properties as high quality, high price games. The games created have been pretty great so far, but success on the iPhone often goes to cheaper, high-concept titles, and EA has decided to get in on that action as well: the publishing giant has created a small studio called 8lb Gorilla to create easy to learn, inexpensive games for the iPhone. Read the rest of this entry »
Microsoft as Sony, Nintendo and Sony
Each generation of consoles see lines move between different manufacturers, so the market has changed during this generation next-gen, during which Microsoft has implemented the strategy of Sony, as Sony and Nintendo.

The video game industry is made of twists, successes, failures. Sega and its very good Dreamcast saw by Microsoft to reveal the unexpected challenger console show. Meanwhile, Sony and Nintendo each other to better himself to fight: Nintendo relying on a strong supply of First Party Games, Sony creating a strong partnership with the Third Party studios to offer consumers a wide range of successful titles . Strategies that have evolved over the past three years. Read the rest of this entry »
